1. Saranad Hill 
Darius finds himself unconscious in the middle of Saranad Hill. After a sort event, walk 
over to the nearby sword that is sticking out of the ground and pick it up. Then, head to 
the northeast path; grab the mushroom by the water.* Turn around and head to the area 
Darius started in. Take the northwest path near the save point and continue the path 
until the path branches to two paths. Take the northeast one, walk ahead and walk down 
the short path leading southeast. Talk to the man you find there twice. Then return to 
the previous split in the road and take the other path. Jump down the cliff and follow 
the dog. Take the frost armor lying there. Return to the man, which can be done by 
following the path that you were taking and jump off the short cliff there. Where the old 
man was is a large Bashgud. Some consider him to be a boss, but you must realize that he 
is a random enemy later on, so I don't. To kill him just use Solta Sword's combo attack, 
no biggy. He drops a palmira ore, and the man opens the gate for you. Go through and head 
 * some have reported to have found the billiana leaf nearby the pond, but I have yet to 
find it. I've heard it's just a goofy helmet without palmira actions. 
 2. The Royal Passage 
 The first thing interesting you find are two chests. The one closest to you is trapped 
 with an imp, and the other contains a red fruit. If you walk ahead a little more, you 
 will see a save point, and that a bit further up. A bird is destroying the bridge 
 control. If it does, it just makes your job a bit more difficult, but I recommend killing 
 it. Examine the control and back up very quickly because a bunch of arrows will be shot 
 at the spot in front of the control and knock you off the cliff, if they don't kill you 
 first. The path right next to control can be taken if the bird destroyed the control, but 
 a bunch of spears rise from the ground on the path making it more hazardous. In between 
 the save point and the control are two chests, one is behind a lot of ice which can only 
 be destroyed with a fire attack, such as flare raid from solta sword and flayed skin 
 Armour. Behind the ice is tylissa mask, which will be very useful later, but not 
 required. The other chest is on a side path, and it contains a valbec club. Return to the 
 save point and there is a bridge that crosses over to a new part of the map. Up ahead is 
 an Order Knight, who I don't respect as a boss either. Just use flare raid a few times 
 when he is about to attack you, or if his guard is down, and he should go down fast. You 
 get a Palmira ore, and guard boots behind his throne. Head down the path to the east and 
 equip the boots to go up the lift. If you go in the room with the lift and don't go up, 
 and turn around, Krisalis will scold you. Anyway, once up the lift, you will be around... 
 3. Castle Rieubane Outside 
 Walk forward a bit until you see two bridges, one going north, the other going west. Take 
 the north bridge, pick up the dragolos nest, and go back across the bridge. Then take the 
 east bridge and follow the path until you reach the save point. Then head up the east 
 path, drop down to get the dragolos boots, walk on what seems to be a tree branch to get 
 back to the path. Head back to the save point and walk towards the castle. A large bird 
 will swoop in and take a sphere from the bridge, so you cannot cross. You will need to go 
 to one of the three nests and take it. If you aren't fast enough the bird will take 
 another one. If you do get back in time, put the sphere in its proper place and walk 
 across the bridge and enter the castle. The rocks to the right of its entrance seem 
 crushable, but strangely, they are not.  
 4.Castle Rieubane 
 You begin in what I call The First Room, it is rather important because there are quite a 
 few ways you can go from here. On the left part of this room is a mushroom. From TFR, go 
 north past the save point, north into the commander's room, pick up the heavenly sphere, 
 and head back to the save point. From there, go west, and open the chest and obtain the 
 royal robe. The guards lift in that room only goes to a healing pod of some sort, which 
 isn't too important. From the room with the royal robe, head west into the other side, 
 and enter the small door to the north. Take the pumpkin head on the table, and continue 
 into the next room. Go up the lift, find and deactivate the iron grate device. Return to 
 The First Room, and head into the west hallway. Take the lift there, and walk to another 
 lift upstairs and take that. The soul of goddess is in a chest in the room. Also, make 
 sure to pick up the (cooking) pot nearby. Return to tfr, and head into the east hallway, 
 over the poison, and into the courtyard.  Examine the statue and place the soul of 
 goddess on it. This opens a staircase into TFR, so walk back over there again, and head 
 up the stairs. There is another save point behind the stairs, and once you are ready, 
 equip the royal robe and examine the chains on the north door. You will be attacked by 
 the first real boss. 
 He is not too hard, you can either use long range attacks from the podium (I found it 
 easier to fight him on the ground with long range attacks...but most prefer to fight him 
 there) or you can go close to him and hit him with a a strong weapon and dodge his 
 attacks. Those who are new to the game usually use long range, but the skilled could go 
 for the other approach. Also, watch out for the few poison spots on the ground. 
 After the battle, activate the operating panel on the podium. But instead of going inside 
 the next room, walk to the west wall, and put the Tylissa Mask on the rack nearby. It 
 should open the wall to reveal about 4 chests, and a lift a bit more to the west. Inside 
 the chests are a red fruit, and icon of loyalty, paldio armour and the northeast chest 
 has a trap. Go up the lift, and inside those chest are a Dark Guide Post and a Blessed 
 Mask. Return to Xenovius's lair, and walk in the door to the east of the podium that is 
 going northward. Use the lift to ascend. Ahead you will fight Trandin, "the demon" 
 The second real boss. He isn't very hard if you have at least 3 life extracts, just avoid 
 his lightning attack and don't attack with a fire weapon such as solta sword. After you 
 fight him, walk into the east room, talk to sienna and take the lift down into... 
 5. The Underground Shrine 
 Needed items for area: Armament with fire magic, such as solta sword and flayed skin 
 armor. An armament with ice/water magic such as majestic sword and frost Armour. An 
 armament with earth, such as serrated blade is needed as well. 
 This is the most common place to screw people up, BUT MAKE SURE TO GET THE ZUL'S TOY 
 BEFORE YOU ACTIVATE THE LIGHTNING SEAL. Anyway, you start at the north wing; the center 
 wing connects the four wings (north south east and west, duh). 
 The south wing contains a statue, and contains mirrors once you have activated the seals. 
 The west wing has three branches; to its west is the green door. To its north is the 
 chamber of beginning, and the white door. To its south is a sealed door with the royal 
 boots inside. To its east, is the center chamber
 The east wing has the red door with the ice seal to the north, ___to the south and a new 
 hallway in the east. The new hallway has the exit (to the royal commons) to the north, 
 with a chest on the path (it was empty for me), and to the south is a door containing 
 heroic necklace. 
 First thing to do, is to walk down from the save point in the north path down to the 
 center chamber. No hard task, but make sure to watch out for the electric monsters on the 
 walls that can knock you down into the pits on either side of the path. Once you reach 
 the center chamber you will fight a rock golem, not a boss fight, and you will need to 
 fight a few more. There is a large chance he will drop palmira ore. Head to the chamber 
 of beginning, which is north of the west wing. The west wing contains a rock golem 
 similar to the center wing's golem. There you will find a red orb-like object floating 
 above an alter of some kind. Use an ice attack, such as ice raid, on the orb. Make sure 
 it connects with the orb the statue turns red, and that a red door opens.  
 After, head east, past the center wing and into the east wing. There is yet another rock 
 golem here, and you should go north into the red room. Use a fire attack on the orb 
 inside. Make sure you don't activate the lightning orb yet. 
 Don't activate the lightning orb. First, go to the mirrors in the south wing. When 
 mirrors are activated, a monster appears, and you cant move that particular mirror again 
 until you kill the monster. Activate the red mirror to open the green door. Head over to 
 the west wing to pick up the infamous Zul's Toy! It is a great weapon after you upgrade 
 it to full, but it sucks before then. It costs about 8777 to upgrade, 1000 the first time 
 and the rest the second time, so I recommend using a mushroom for the latter. It may seem 
 like a lot, but it is an investment, I made that much money back fighting the monsters in 
 the mirror room trying to figure the puzzle out. After that, activate the red mirror 
 again, and head to the yellow room, south of the east wing, and use earth/tree magic on 
 the lightning orb. This will open the white door, which is near the chamber of beginning.  
 Head over there and pick up a red fruit in the chest. Return to the south wing with the 
 mirrors, and adjust the green mirror. South of the west wing is a pair of royal boots. 
 Return to the mirrors and adjust the red mirror. Go to the hallway east of the east room 
 and head south. Inside is a heroic necklace.  
 Return to the mirrors. Adjust the red mirror and then the green. If it doesn't open a 
 door when you adjust the green, adjust it two more times. That should open the exit, 
 which is north of the chest with the heroic necklace. Equip guard boots and hop onto the 
 lift in there. Now you will find... 
 6. The Royal Commons 
 Here you will find a priestess and you will be asked to find a Royal Medal. Walk to 
 Saranad Hill, taking the mushroom on your way. Down the path to Saranad Hill, you realize 
 that the path is still blocked from before. Equip a weapon with crush, and knock it out 
 of the way. Most likely, you will remember this place, so walk to the water, where you 
 found a mushroom before. Here you will find that man and his dog sitting by the shore. 
 Though it seems like some of the nearby monsters are attacking him, they don't have any 
 effect at all. Talk to him and he will give you the royal helm. Return to the royal 
 commons, and go the statue that Sharline used to teleport to the Human research lab, 
 equip all the royal Armour, helm, chest, and boots and examine the statue. It will attack 
 Royal Guard 
 He isn't that hard, mostly because this is the first boss fight with Zul's hammer. It 
 only took me about 3 or 4 hits to kill him, just make sure you reequip your usual armor 
 and use a life extract before the fight begins. When he dies, he will drop a holy medal. 
 Return to the priestess and use the telepad to get to... 
 7. The Ice Cavern 
 A cave of ice. Sounds fun doesn't it? Cliche, but still. Before you even start, your path 
 is blocked by ice, and since you were just in the underground shrine, you should have a 
 fire weapon to break through it. The path splits, and you should take the east path, and 
 walk to the nearby chest. It contains a Palmira ore. Return to the where you just 
 destroyed the ice, and head west and up the stairs. Head up the next flight of stairs as 
 well. Make sure to beware of the weak ice, and walk up a third staircase. When up here, 
 use a fire spell on all the icicles, dropping them down, and fixing the path onto a lower 
 After you burn down all the icicles, you can either save yourself time effort, energy, 
 and many other things by jumping down right to the exit, or you can go down two flights 
 of stairs and use the path to the exit. The last puzzle in this level is a statue holding 
 a sword. Equip the majestic sword and stand on the platform nearby. The exit should open. 
 8.The Coliseum 
 The coliseum is pretty straight forward, so I wont describe much here.  
 You find trandin, Morpheus sharline and a few monsters down below. Of course, you have to 
 fight a boss... 
 He has two attacks, his first is when he jumps and strikes down at the ground, and you 
 can dodge it easily. He also has an attack a lot like landslide, which isn't too hard to 
 dodge either. He breaks a hole in the ground, and you fall down into a place much like 
 hell, except instead of devils there are some large spider-crab things. Though of course 
 this place is... 
 9.The Abandoned Road 
 Fire and brimstones... as I said in Sharline's part of my guide, I hate this place. 
 Anyway, when you start in the abandoned road, there is a weapon, the Defender that seems 
 to have been dropped by the last boss. A little further there is a save point that I 
 advise you to use. The southeast path is rather useless, the chest is trapped, so I don't 
 recommend going down it unless you want Palmira. Instead, go across the bridge. 
 After the bridge, go north, and then northeast. Drop down from the northeast path and 
 head east. Talk to the man and get the Scarlet sphere. Return to the split right after 
 the bridge and take the other path. On the way, grab the mushroom.  A bit after the 
 mushroom, when you return to an open-air area, there is an intersecting path underneath 
 you. Drop down and head to the southeast. Walk over the lava to get the azure sphere. 
 Walk back up the path and drop down at the end of it. After the drop, you will be close 
 to the save point. Return to the path after the bridge with the mushroom, and this time, 
 don't drop down, just continue north. You will fight Djinn. 
 Put the spheres in the pedestals to the left and right. This should lower Djiin's 
 barrier. When you walk onto the platform in front of Djiin immediately he will take a 
 swing with his staff. The best time to use a long-range attack (you cannot hit him with 
 short range attacks) is right after he swings, and misses. I recommend using ice raid to 
 beat him.  
 After you beat him, cross over his bridge and walk ahead until you are inside a building, 
 with Sienna and an unknown man. Before you talk to them, grab the heavenly axe. Then you 
 are brought to...  
 10. Soaring tower 
 First thing to do here is to change the color of your Armour to red, or if you have 
 different pieces that are red you can use them as well. At the end of the hall is a red 
 statue. Examine it and you will be teleported to a new area. Equip guard boots, and go on 
 the horizontal lift. Then head to the south room, which is west of where you are now. 
 Kill the monsters inside and grab the sealed key. The east room has a chest with a 
 mushroom inside. Head to the north room, but the path between the east room and the north 
 room is a huge spear trap, so I recommend going around. Inside the north room are three 
 huge slimes. They have a poison that seals Palmira actions, and they jump onto the 
 ceiling every now and then. They also absorb all elements, so you are best to just hack 
 at them from close up with a strong weapon. After the battle, head back to guard lift and 
 examine the statue to return to the previous area. Change your armor to blue, and examine 
 the blue statue. It should bring you to... 
 11. Soaring Tower Lower 
 this is pretty much the same thing as in Sharline's walkthrough here, but there are a few 
  Walk up the first flights of stairs, and on that floor, find the other set of stairs 
that goes downward. There are 5 mushrooms around there. Head back upstairs, and go up 
another set of stairs.  A bit away from the stairs you just came up from is another set 
of stairs that go downward, which you should descend. Turn off the machines and turn back 
on the green one. This should activate the blue statue near the entrance to turn green. 

On your way, you maybe have noticed a door and a button on the floor above the machines. 
If you wish to do so, you can visit the forest of knowledge while in this area. To open 
it, use a weapon with crush, hit the switch with it, and run over to the door before it 
closes. As the forest of knowledge, all that is in there is knowledge. No prizes for your 
work unfortunately. If the door closes before you leave, don't worry, it's only locked on 
the other side.

Anyway, head back to the entrance. You know the drill, wear green Armour and examine the 
statue... oh wait, that's weird, there is no color green so we have to use yellow, anyway 
do so, and turn your armor yellow. Examine the statue to teleport to... 
 12. Soaring Tower Upper 
 This area is straightforward. Wander down the path until it seems like a dead end. It is 
 similar to the doors in Sharline's scenario. Just kill the monsters and the door will 
 open gradually. Continue the path until you reach what is a split it paths. Go forward, 
 the path on the left leads nowhere. A bit further ahead you reach the ice room. The door 
 opens the same way. Just continue yet still, until you happen to reach... 
 Zapatia is rather easy. Just use a long-range attack from far enough way, and he can't 
 hit you, but you can keep blasting him.  
 Just head forward and you will meet... 
 This fight may be hard, or it may be easy. I beat him with Zul's toy, but it seemed a bit 
 too easy for a somewhat last boss, I used a different strategy. Another good way to fight 
 him is to use a quick weapon, perhaps with a combo. I recommend The Tear Blade with 
 aerial combo. Morpheus only seems to be able to do three things, Throw fireballs, throw 
 earth blasts and teleport. While he is throwing the fireballs or earth blasts, dodge 
 them, strafing to the left and right and use a combo, or a few attacks at Morpheus before 
 he teleports. He usually teleports some place very inconvenient for the view to see. You 
 can see little bits of yellow energy where he goes, but there is also energy where he 
 comes from, so don't get confused. Just keep at him and you will be fine. Don't worry 
 about using too many life extracts; you can restock before the final.
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